Delivered ExperienceDesign and implementationDelivered Experience Work: Place-Based / Institutional

Artisan Dystopia / Utopia 2070

An AR exhibition companion that brought story, characters and interactive digital layers into Artisan's Dystopia / Utopia 2070 exhibition.

Artisan Dystopia / Utopia 2070 AR companion shown on a mobile phone.

Overview

Dystopia / Utopia 2070 was an Artisan exhibition created to mark the gallery's 50-year anniversary. The exhibition imagined life 50 years into the future, using stories written for the project as the basis for physical artworks.

The AR companion extended the exhibition by bringing parts of those stories into the visitor experience. Through a mobile device, visitors could encounter characters, sounds and interactive elements connected to the artworks, creating a deeper layer of engagement around the exhibition.

Challenge

The exhibition already had a rich premise: writers had imagined future worlds, and artists had translated those stories into physical work. The challenge was to design a digital layer that added to that experience without distracting from the artworks.

Most people involved had little or no experience with AR, so the early design work needed to focus on the visitor experience rather than the technology. The goal was to help the curator, artists and team imagine what the AR layer could feel like, how visitors would use it, and how it could support the exhibition's future-facing theme.

The experience

Visitors used the app inside the exhibition to activate AR content connected to selected artworks. The digital layer brought story elements into the space through characters, effects, sound and interactive moments.

The experience allowed visitors to choose how much they wanted to engage. They could listen to the curator, experience characters, or move through both layers, rather than being forced into a single path.

What I designed and implemented

  • AR experience vision
  • Visitor experience structure
  • Co-design sessions with curator, artists and project team
  • Physical/digital UI design
  • Visitor type and journey planning
  • AR interaction design
  • Character and story layer integration
  • Interface design for curator and character content
  • Testing and design refinement
  • Delivered in-exhibition AR experience

What this shows

This project shows an early delivered example of the same physical/digital thinking that sits behind my current practice. The AR layer was not separate from the exhibition; it was designed to sit beside the physical artworks and provide extra story, atmosphere and interaction when the visitor chose to engage.

It also shows the importance of framing emerging technology through the visitor experience. The useful question was not how do we add AR? but what does this digital layer help the visitor understand or feel inside the exhibition?

Relevance now

Artisan Dystopia / Utopia 2070 helped shape the way I think about digital layers across a visitor journey. The broader concept considered pre and post exhibition touchpoints, visitor types and different modes of engagement, even though the delivered phase focused on the in-gallery experience.

That thinking connects directly to my current guided digital experience work: designing digital layers that can adapt to different moments, audiences and contexts while still supporting the physical experience.

Project video

Project Images

Artisan Dystopia / Utopia 2070 AR companion shown on a mobile phone.
The AR companion brought digital story layers into the physical exhibition.
Artisan Dystopia / Utopia 2070 exhibition gallery context.
Artisan's Dystopia / Utopia 2070 exhibition imagined future worlds through stories and artworks.
Visitor using a phone to activate AR content connected to exhibition objects.
Visitors activated digital content connected to specific artworks.
AR character layer visible in the Artisan exhibition companion interface.
Characters drawn from the exhibition stories appeared as part of the AR experience.
Artisan AR interface showing scan and content controls.
Visitors could choose whether to listen to curator content, character content or both.
Artisan AR interface showing a triggered object layer.
Printed and digital elements needed to work together inside the exhibition.
Artisan AR interface showing visitor controls for interaction layers.
The mobile interface balanced AR content, story layers and visitor control.

Additional video

Additional Artisan Dystopia / Utopia 2070 video
Additional AR exhibition companion video